World Of Final Fantasy
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At the very end, the story does threaten to become interesting, but just when things start picking up and Reynn and Lann begin feeling more three-dimensional, the final boss fight hits and then the (adorable) credits roll.
As cliched a narrative device as lost memory is, the title does a pretty good job of pacing its main story beats, steadily dropping important plot points so that you don't lose interest. That said, you'll likely see many of the big twists coming a mile away, and much of the story's foundation is composed of scenarios that you'll have seen countless times before. Four elemental crystals that are scattered across the world, anyone
Following on from I Am Setsuna earlier in the year, Square Enix has produced another RPG with traditional elements for the current generation, and it's once again found success. World of Final Fantasy offers a polished and pretty adventure through a lovingly made world, and even though its story is let down by some poor writing, the addictive process of capturing and training monsters is enough to keep you playing. All in all, this is a great little spin-off.
The initial release of Distant Worlds: music from FINAL FANTASY coincided with the start of the world-tour on December 4, 2007 in Sweden, in celebration of the 20th anniversary of the FINAL FANTASY series.
Last year World Of Final Fantasy was released on the PS4 and Vita to praise from both critics and fans alike. Like a lot of entries in the series, the game is finally making its way to PC. For this review of the PC version, I'm going to focus on the overall quality of the port and less the actual content of the game. If you would like to hear more on the latter, be sure to check out our original review of the game here.
Here's another area where the port stumbles a bit. There is no mouse support in World Of final Fantasy of any kind. You can use the keyboard or a gamepad, but that's it. The game uses a static camera and you can't really move it at all, so a lack of mouse support isn't going to hinder the experience too much but all the same it's kind of inexcusable. The default input method on a desktop PC is with a mouse, it's not the sort of thing developers should be ignoring regardless of how the game itself plays.
The game follows two siblings who find themselves in a world known as Grymoire. The world contains locations, creatures, elements and scenes from other games in the series, such as the castle and bridge from the beginning of the first Final Fantasy. This also involves interacting with characters from other Final Fantasy games, such as Cloud Strife from Final Fantasy VII, and their worlds, in a manner not unlike Final Fantasy Record Keeper.
In World of Final Fantasy, you play as young twins Reynn and Lann, who have found themselves without memories in a magical world filled with tiny, Funko Pop-shaped people and creatures known as Lilikins. They refer to Reynn and Lann as 'Jiants', as they have the ability to switch between normal and Lilikin size at will, and are able to capture and harness the power of the numerous 'mirages' (aka monsters) who roam the land. Within the first few minutes of playing, you're treated to a Kingdom Hearts-ian word salad of proper nouns, but what saves World of Final Fantasy from completely derailing is its willingness to make fun of itself constantly. Our protagonists aren't afraid to mock each other over their inability to understand the tangled web of prophecies that govern the land, or joke about the ridiculousness of riding in a train conducted by a sentient Cactuar.
Lann and Reynn are fraternal twin brother and sister, who attempt to go to work in a coffee shop one morning only to find no one else around. Soon one other soul appears, calling herself Enna Kros and asserting that she is God of this world. Enna Kros tasks the twins with using their unique ability to collect Mirage creatures, which are initially a surprise to them due to amnesia. Their goal is to resolve the troubles afflicting the world of Grymoire, a disparate place currently struggling with the encroachment of the Bahamutian Federation. Aided by a Mirage named Tama, the twins set out to collect more creatures and uncover the motivation of the mysterious Federation.
Parents need to know that World of Final Fantasy is a Japanese role-playing game with frequent but relatively mild combat. Human and cartoonish fantasy characters -- monstrous bats, cats, and sharks, plus more traditional enemy creatures such as goblins -- do battle with weapons and magic, but most attacks don't involve physical contact. Instead, fights are depicted by a swipe or slash from a distance and a flash of light indicating a successful hit. Parents should also note that some female characters are dressed provocatively. The heroine wears a very short skirt, and other female characters wear tops that show cleavage and the sides of their breasts.
WORLD OF FINAL FANTASY puts players in control of Lann and Reynn, a brother and sister who wake up one morning in an almost empty city and realize their memories are mostly gone. They meet a stranger who explains that they have a special power to capture and control creatures called mirages who inhabit the peculiar fantasy world of Grymoire. The pair step through a glowing portal to reach this world, parts of which they soon learn are besieged by the aggressive Bahamutian army. Traveling between Grymoirian towns and dungeons, Lann and Reynn meet a mix of characters, many of whom have appeared in previous Final Fantasy games dating all the way back to the 1987 original, including fan favorites such as Yuna, Shiva, and Cloud Strife. Many of these characters require help, which the siblings happily provide by capturing and gradually evolving mirages who then fight by their side -- actually, less by their side than on top and below them. Combat uses a novel system that involves stacking mirages in order of size, from large to medium to small, and then combining their hit points and abilities. The bulk of the adventure is composed of exploring dungeons filled with monsters and puzzles and hanging out in towns talking to nonplayer characters to progress the story.
As game series age, they sometimes lose younger audiences who don't have a history with earlier releases and aren't familiar with their deep and expanding lore. World of Final Fantasy cleverly attempts to court these players. It offers a cute, cartoonish aesthetic that most kids will immediately fall in love with while introducing them to literally dozens of the franchise's most beloved characters in a way that doesn't require them to have any knowledge of their histories in previous games. (All the returning characters exist separately in this world and aren't connected with the other versions of themselves). Meanwhile, slightly older players are almost certain to enjoy the nostalgia of seeing characters they grew up with, but in a new light and in novel situations.
As a traditional Japanese role-playing game, your time with World of Final Fantasy will mostly be spent chatting to characters as you go about the world, watching story-related cutscenes, and taking part in turn based battles as you fight your way through monster-infested dungeons.
The game is divided into multiple chapters and so is this walkthrough. In each one I'll tell you where to go and what to do without revealing spoilers. You'll also find encounter tables giving you the stats of every enemy in the area. In case it's not obvious, you have the enemy name followed by its HP. Next come its elemental strengths and weaknesses: fire, ice, thunder, wind, water, earth, light and dark. The next eight columns are the ailment resistances / vulnerabilities: poison, confusion, sleep, blindness, oblivion, berserk, slow and instant death. The final column is what you have to do to capture that creature (in game, this is called \"imprisming\"). After the walkthroughs for the main game are walkthroughs for the game's side quests (called \"Intervention Quests\" in-game). After this come the enemy details and general strategies for the Colosseum bouts where you can try your chances against a variety of tough enemies. Finally, there's a lengthy reference section with statistics for every monster (or mirage) that you can capture, imprism metthods, mirage abilities and item locations.
Expanding the horizons of Final Fantasy! A tale of many encounters and the birth of a new world. World of Final Fantasy features the avatar change system, which allows the protagonists, Reynn and Lann, to fight as champions. Fight your way through exhilarating battles as legendary Final Fantasy heroes.
A New World: intimate music from FINAL FANTASY celebrates the 35th Anniversary of FINAL FANTASY From the team that brought you Distant Worlds: music from FINAL FANTASY, the FINAL FANTASY VII REMAKE: Orchestra World Tour, NieR: Orchestra Concert and more, SQUARE ENIX and AWR Music Productions are proud to present a special new program of music to celebrate the 35th Anniversary of FINAL FANTASY performed by A New World: intimate music from FINAL FANTASY live in concert. Under the direction of Eric Roth, the New World Players chamber ensemble performs exclusive arrangements from throughout the FINAL FANTASY series in the thrillingly personal style of this outstanding musical production. A New World: intimate music from FINAL FANTASY has performed spectacular concerts for spellbound audiences on four continents since its 2014 debut. Beloved musical selections from composers Nobuo Uematsu, Masashi Hamauzu, Naoshi Mizuta, Hitoshi Sakimoto, Tetsuya Shibata, Yoko Shimomura, and Masayoshi Soken are performed in a transparent and engaging format, achieving an astounding variety of musical textures and moods. The A New World experience is fresh every time, drawing audiences deeper into the musical worlds of FINAL FANTASY.
In the gallery below you can get a look at the sibling heroes Lann and Reynn who are being g

